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Ghost of Yotei - Shiribetsu River Terrain and Location

As part of the World Team, I contributed to the early terrain development of the Shiribetsu River region within the Yotei Grasslands, including foundational work on key landforms and an abandoned camp at a river confluence.

The final in-game presentation reflects the continued work of many talented artists beyond my early involvement. These images represent the foundational terrain and location work I contributed to during early production. My focus was on studying how water shapes the landscape and how those natural systems could support gameplay flow and spatial storytelling.

My sincere thanks to the World Team, as well as Blake Morris, Victor Gonzalez, Rhiannon Remo, Harold Lamb, and Phil Ouellette for carrying the work forward and bringing the region to its final state. Additional thanks to Colin Valek, Douglas Davis, Chengwei (Will) Wen, and Jojo Steuber for their exceptional foliage work that helped bring the environments to life.