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OBJECT 571 - Long Wave Processor

Building upon the foundation laid by OBJECT 042, OBJECT 571 set to explore further aspects of the world it resides, Inspired by aesthetics from the early electronic equipment and the Avant-garde movement, the creation of OBJECT 571 aim to hit multiple milestones with its design aesthetic and asset creation pipeline.
All rendering done in Unreal Engine 5.
All assets made by myself except skybox.

Link to OBJECT 042. https://www.artstation.com/artwork/BX5va6

Object 571 in motion. Beep Beep

MINOR FLASH WARNING

Night time lighting.

Night time lighting.

Day time lighting.

Day time lighting.

Front view close up.

Front view close up.

Rear view close up.

Rear view close up.

Material and color choices.

Material and color choices.

Boulder asset break down.
Tried to get distance dirt to work in order to eliminate obvious seam when mesh intersect with terrain tile.

Boulder asset break down.
Tried to get distance dirt to work in order to eliminate obvious seam when mesh intersect with terrain tile.

A closer look at the material blueprint.

A closer look at the material blueprint.

Beep Beep. Thank you for watching.

Beep Beep. Thank you for watching.