Inspired by early radio equipment and the aesthetics of the Avant-garde movement, a combination of the two has always been something I wanted to explore. Intend to pour everything I have learned in these past few years into this project, I plan to create a fully fleshed-out exterior environment scene, with Object 042 serving as a test bed for all the essential components of the project, especially textures.
To ensure that the textures are clean, effective, and visually appealing, I have invested a fair amount of time in researching every material I've created. My goal is to represent them in their purest form. I've developed different approaches for each material and asset, and the texturing for almost all assets is done procedurally in UE5.
Enjoy :P