Here is a look at my work on Ghost of Yotei. As part of the World Team, I shared responsibility in developing the large-scale foundational terrain and location work across the vast frontier of the game’s biggest regions: Yotei Grasslands and Tokachi Range. This included establishing river systems, hills, and mountains, as well as reviewing and improving sightlines to help form the initial structure of the world to balance the gameplay space with its real-world inspiration.
Translating real-world mountain geography into a playable game space was both challenging and rewarding. I’m grateful for the guidance of World Team Lead John Germann, and for the outstanding work by Rhiannon Remo, who carried the mountain range through to its final polished state. My sincere thanks also goes to the World Team, as well as Blake Morris, Victor Gonzalez, Rhiannon Remo, Harold Lamb, and Phil Ouellette for their continued work in refining and elevating the region.