Website powered by

3D Environment - Workshop Interior - Project S.M.O.G

This project draws its aesthetic inspiration from the Dishonored franchise, incorporating elements of Neo-Victorian and Post-Apocalyptic styles with a strong foundation base on various art movements duringb early 20s century. The assets were created using Maya, textured using Substance Painter, Substance Designer. The final stages of building, set dressing, lighting, baking were completed in UE4. Composition and test-lit were done using Maya Arnold. All concept by myself. 
All conceptual designs were created by myself.

Realtime demo reel - Must Watch! Cool Suff!